A plane in three–dimensional space is a flat surface that extends infinitely in two directions.
To describe a plane, we need:
- a point on the plane, and
- either two non–parallel directions in the plane, or one normal (perpendicular) direction to the plane.
📌 1. Vector Equation Using Two Direction Vectors
One way to describe a plane is:
r = a + λb + μc
Meaning of each symbol:
- a: position vector of a known point on the plane.
- b and c: two non–parallel vectors lying in the plane.
- λ, μ: real numbers (parameters) that can take any value.
Conceptually: start at the point represented by a, then move any combination of
b and c. All such points fill the entire plane.
Example 1 — Plane through a point with two directions
Point A(1, 0, 2), direction vectors b = (2, 1, 0) and c = (−1, 0, 3).
A vector equation is:
r = (1, 0, 2) + λ(2, 1, 0) + μ(−1, 0, 3)
Any choice of λ and μ gives a point on the plane containing A, b and c.
📌 2. Vector Equation Using a Normal Vector
A second description of a plane uses a normal vector n (perpendicular to the plane):
r · n = a · n
Here:
- n is a vector perpendicular to the plane.
- a is the position vector of a fixed point on the plane.
- r is the position vector of any general point (x, y, z) on the plane.
Meaning: the component of r in the direction of n is the same as the component of a in the direction of n.
This is exactly what it means for r to lie in the same plane as a with normal n.
📌 3. Cartesian Equation of a Plane
Writing r = (x, y, z), a = (x0, y0, z0) and n = (a, b, c),
the normal form becomes:
(x, y, z) · (a, b, c) = (x0, y0, z0) · (a, b, c)
Which simplifies to the familiar Cartesian equation:
a x + b y + c z = d,
where d = a x0 + b y0 + c z0.
Here (a, b, c) is the normal vector to the plane, and every point (x, y, z) satisfying the equation lies in that plane.
Example 2 — Cartesian equation from point and normal
A plane passes through P(2, −1, 3) and has normal vector n = (1, 2, −1).
Using a x + b y + c z = d with (a, b, c) = (1, 2, −1):
Substitute point P into the left side:
1×2 + 2×(−1) + (−1)×3 = 2 − 2 − 3 = −3
So d = −3 and the plane equation is:
x + 2y − z = −3.
🌍 Real-World Connection
- Computer–aided design (CAD) and 3D modelling software use plane equations to define walls, floors, and other flat surfaces.
- In navigation and aviation, planes can represent constant–altitude levels or boundaries between regions of airspace.
🔍 TOK Perspective
- We can represent the same plane with many different equations or vector forms. What does this say about the relationship between mathematical objects and their representations?
- When are different forms (vector, normal, Cartesian) more useful, and how does choice of representation shape our understanding of a problem?